Falko_1
(FalkoNeven)
January 19, 2015, 9:06am
1
Hi guys,
Right now when I create a destructible mesh from a static mesh and I press “Fracture Mesh” unreal freezes…
In visual Studio I get the following error:
[2015.01.19-09.00.33:967][951]LogDestructible:Warning: MainMesh Tris: 1309
Ensure condition failed: bPhysicsStateCreated [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\ActorComponent.cpp] [Line: 799]
Can someone help me with this problem ?
im working on 4.6.1
Falko_1
(FalkoNeven)
January 27, 2015, 11:02am
2
Does anybody know how I can resolve this ? I would really want to set destructible meshes in my game
thedavross
(thedavross)
January 27, 2015, 11:13am
3
Have you tried this in a different project? try in a simple 1st person template see if it occurs? and how many cuts do you have?
Falko_1
(FalkoNeven)
January 27, 2015, 12:06pm
4
It seems that I can make it in a new project without problems, but in my current project it keeps crashing when I fracture Mesh
Falko_1
(FalkoNeven)
January 27, 2015, 12:54pm
5
Yeah, I made them in a new project and than just put them in the other project and now it works… strange but thanks
thedavross
(thedavross)
January 27, 2015, 12:23pm
6
not sure but obviously its local to that project have you tried to migrate the destructible from the other project see if it comes in?
thedavross
(thedavross)
January 27, 2015, 1:14pm
7
Backov
(Backov)
February 12, 2015, 5:28am
8
I also have this bug in 4.6. I’ve spent some time stepping through the code, this is an engine bug but there’s too much involved to easily fix it.
Pierdek
(Pierdek)
February 12, 2015, 9:47am
9
I commented out this assert in ActorComponent.cpp[799]. I don’t see logically reason why the editor must create physics representation of the destructible for the fracturing.
Backov
(Backov)
February 12, 2015, 1:54pm
10
Thanks, that works around the problem. Definitely a bug