Hi, I really want make true first person (full body awareness) but I don’t have any idea how to make it.
Is there anyone that can tell/show me how to do It?,
Edit:
I want to stick the camera to the head of a character. I have tried it some time ago but it didn’t work. the whole character was rotating.
Do you just want a character model which the player can see? Or rather something like StarCitizen where you have a helmet simulated in front of you with HUD elements and all that stuff?
No matter which way you wanna go the way to do it is rather simple. You link your camera to the head of your character (the key word here is sockets) and use that for your camera. With a bit of tweaking and limits (so you don’t clip inside of your model) this should accomplish what I think you want to do.
I have an addendum question: Is there a way to combine the first and third person blueprints to make this “True first person” without having to delve into C++?
What I meant by that was is there a way to make an FPS out of the Third-Person template? Could I transfer the code from the FPS template? If not, is there a guide on how to make an FPS out of the Third-Person template?
I know how to make a “True first-person camera” in the TP template, it’s quite simple, but how would I make an FPS out of the third-person template is my main question.
The difference is really only the camera as far as I know. You can Migrate assets between projects (so you could transfer the first person character that way).