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True first person in blueprint?,How to make true first person

Hi, I really want make true first person (full body awareness) but I don't have any idea how to make it. Is there anyone that can tell/show me how to do It?,

Edit: I want to stick the camera to the head of a character. I have tried it some time ago but it didn't work. the whole character was rotating.

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asked Jan 19 '15 at 08:19 AM in Blueprint Scripting

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avatar image Erasio Jan 19 '15 at 12:41 PM

Could you be a bit more specific?

Do you just want a character model which the player can see? Or rather something like StarCitizen where you have a helmet simulated in front of you with HUD elements and all that stuff?

No matter which way you wanna go the way to do it is rather simple. You link your camera to the head of your character (the key word here is sockets) and use that for your camera. With a bit of tweaking and limits (so you don't clip inside of your model) this should accomplish what I think you want to do.

avatar image WolvenKunai Apr 02 '15 at 10:56 PM

I have an addendum question: Is there a way to combine the first and third person blueprints to make this "True first person" without having to delve into C++?

avatar image Erasio Apr 03 '15 at 08:50 AM

I am not entirely sure what you mean. You should be able to change camera perspectives and modify the movement however you'd like in BP only.

...though I can't quite follow you there at "combine first and third to create a true first person".

avatar image WolvenKunai Apr 03 '15 at 10:31 PM

What I meant by that was is there a way to make an FPS out of the Third-Person template? Could I transfer the code from the FPS template? If not, is there a guide on how to make an FPS out of the Third-Person template?

I know how to make a "True first-person camera" in the TP template, it's quite simple, but how would I make an FPS out of the third-person template is my main question.

avatar image Emrico1 Apr 04 '15 at 09:16 PM

The difference is really only the camera as far as I know. You can Migrate assets between projects (so you could transfer the first person character that way).


avatar image Facarus Dec 01 '17 at 05:34 PM

video on how to do FPS from 3rd... https://www.youtube.com/watch?v=cN4KFlWFtBo

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Attach camera compoment to socket on head similar as people attach weapon meshes to characters and camera will follow head of character

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answered Jan 19 '15 at 01:19 PM

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Select your camera in your character blueprint viewport.

Drag it to your mesh (so it is a child of the mesh).

In the details panel, you will see attach to socket. Find your head/skull bone and attach it there. It will move your camera attached to the head.

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answered Apr 02 '15 at 11:34 PM

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