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OnlineSubsystem GooglePlay doesn't work

Hi, unfortunately OnlineSubsystem GooglePlay doesn't work in my game.

I've tried this code:

 OnlineSub = IOnlineSubsystem::Get("GooglePlay");
 check(OnlineSub);
 IdentityInterface = OnlineSub->GetIdentityInterface();
 check(IdentityInterface.IsValid());
 
 const auto SessionInterface = OnlineSub->GetSessionInterface();
 check(SessionInterface.IsValid());
 
 IdentityInterface->AddOnLoginCompleteDelegate(0, FOnLoginCompleteDelegate::CreateUObject(this, &ATTOTMobileGameMode::HandleOnLoginComplete));
 OnlineSub->AddOnConnectionStatusChangedDelegate(FOnConnectionStatusChangedDelegate::CreateUObject(this, &ATTOTMobileGameMode::HandleNetworkConnectionStatusChanged));

But when game is starting it crashed without any error... Because this is GooglePlay it can only be tested on Android device so I can't check what's going on in "Output Log"... On the other hand in "adb log" I can't see any error...

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asked Jan 19 '15 at 10:25 AM in C++ Programming

avatar image

kodmistrz
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avatar image Shadowriver Jan 19 '15 at 01:26 PM

You actully can see logs on Android, UE4 outputs to logcat (android logging system) which you can see using DDMS

http://developer.android.com/tools/debugging/ddms.html

avatar image kodmistrz Jan 19 '15 at 01:29 PM

Yes and I know that but in DDMS any error didn't occur in this issue... App suddenly crash without any error...

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