Draw a fixed clickable point on model

How can I display a clickable point in a fixed location on my mesh model? Something like the following:

I thought I could use a HUD blueprint but this isn’t something level-specific but rather character-specific.

It seems there are two different ways of solving my problem:

  1. If the mesh is an animated one (e.g. it is a skeletal mesh) and you want the object to stick to one of its parts (e.g. a human character holding an object in its hand) then you’ll have to use a socket attached to the skeletal mesh. Take a look here for more information.
  2. If, as in my case, the mesh is a static one and isn’t animated at all (I needed it for a wardrobe mannequin-like application), one could get away with a Target Point. You can basically put it anywhere you prefer within the editor and then attach it to the static mesh from the Scene Outliner. If the static mesh will be rotated or moved, the target point will follow it. I used this solution since it suited me better.