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Need help with condition and flow control

I normally only work in audio so don't have any experience building in UE4

I'm trying to create a scenario where if the player doesn't cross a bridge in under 10 seconds he dies. it's an audio only game so no worries about making it look real I just need the following

Player doesn't cross in time > Play bridge collapse with player sound > Player dies > reset game

Player does cross bridge > Play bridge collapse > Continue with game

if you're able to help at all that would be greatly appreciated, if you could use layman's terms that would also be a big help!


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asked Jan 19 '15 at 05:46 PM in Blueprint Scripting

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