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Custom Events are inaccessible in Level Blueprint 4.6.1/4.7.p3

I've attached simple 2 map setup. In SubMap, LevelBlueprint contains Custom event named "Kill me now".

  1. Load "MainMap"

  2. Open sublevel blueprint of "SubMap"

  3. Check if you can call "Kill me now" by right clicking in BP and typing "Kill me now"

  4. Close sublevel blueprint editor

  5. Load "MainMap" again

  6. Open sublevel blueprint of "SubMap"

  7. Check if you can call "Kill me now" by right clicking in BP and typing "Kill me now", and this time it will not appear on the list

This can happen randomly even when editing a BP. It seems that sometimes Class for "SubMap" Blueprint is removed from "BlueprintActionDatabase".

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asked Jan 19 '15 at 05:52 PM in Blueprint Scripting

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