Widget Component not interactive

Hi,

I have a problem with the Widget Component introduced in version 4.6. The widget is displayed as I would expect but I cannot figure out how to make in actually interactive. So far it ignores all input. When I add an instance of the same widgetblueprint to the viewport with the ‘add to viewport’ node everthing works fine.

Is there something I need to do in order to make a widget component interactive?

Maybe connected to this problem: How is the ‘Max Interaction Distance’ handled? Is this the distance from the camera or from the controlled character?

I stumbled upon the solution while reading the forum. For some reason 3D Widgets are only working correctly if the Pivot of the Widget Component is set to (0, 0). Unfortunately the default value seems to be (.5, .5).

I was about to make a post addressing this issue and came to the same conclusion as yourself. The Widget Component's pivot is not being respected.

So can anyone explain this… I have set the Render pivot in the widget to 0,0 AND the pivot in the BP where the widget is a component to 0,0 and it still doesnt work…Is there another secret way to set the pivot???