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Problem with Android Package?

I have made a little game, set up the touch controls, everything is working fine on my PC, but when I try to deploy the game to Android (Google Play enabled) , no matter what device, it will just crash saying "Unfortunately, #APPNAME has stopped working." I hope someone can help me.

UPDATE: I've disabled google play, and now it's working fine. So I guess the problem is with signing the APK. Any idea? Also, it's fine on PC, but on android, I tap "New Game" and it relaunches the menu level.

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asked Jan 19 '15 at 06:19 PM in Packaging & Deployment

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Lostra01
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avatar image Lostra01 Jan 19 '15 at 07:02 PM

Debugging a bit more gave me this result when I try to open a new game on the phone: "Called Unimplemented OpenGL API", so I've checked the settings and it turned out, that the project was set to desktop mode. Switched this to Mobile/Tablet, and now it won't even start up.

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Hi Lostra,

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now.

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answered Apr 17 '15 at 07:33 PM

avatar image Lostra01 Apr 18 '15 at 10:56 AM

Hello wittlief,

Due to real life issues, I haven't been able to test this, but to be honest, I'm not sure I'll make android games until interstitial ads :)

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