Are timers different in 4.6 and 4.7?
I originaly made my game in 4.5 but since I switched to 4.6 and up (I am now using 4.7) one of my timer node stopped working. The function I am trying to call is named Cast Frostbolt and it should be called after 1.6 seconds according to the timer, however nothing seems to happen when I do. It used to work just fine though in 4.5. When I call the function directly it also works so the Cast Frostbolt function itself is not the problem. Here's a screenshot of my little timer.
Am I missing something?
Edit: I found what the issue was. It had to do with the name of the function having a space in it. I tried just changing the name of Cast Frostbolt to just Frostbolt and it worked.
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