Cannot Build Ship Game
The "reinst" and "accessed none" errors mean that the engine was looking at a location for the enemy actor but it had been moved without a reference. Once the enemy asset was moved to a new location, another blueprint is referencing a location where the enemy no longer exists. The two reason this occurs are a folder that was holding the re-director was deleted, or the asset was moved outside of the engine, where it was unable to create a reference (ex: manually moving the asset through Windows Explorer) This usually is fixed by reapplying the asset to wherever it was referenced.
I was able to see the errors by playing your project in a new window and receiving damage from a slime enemy. it was throwing multiple errors once the windowed game was closed. our developers are working on making those error messages explain what is occurring better and help you debug.
One thing that you could do is use 'Is Valid?' nodes to check if there is actually an actor in the array for 'Enemy Data'. We found that when I put an 'Is Valid?' check before set location of the enemy from the enemy actor array, it seems that enemy data is not being populated.
Let me know if you have any additional questions. I am here to help.
Thanks and have a great day!
answered Jan 20 '15 at 03:41 PM
[Epic] Gribbs ♦♦ STAFF
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