Implementing Hierarchical pathfinding, where to go for overrides

Hey guys,

I want to implement a hierarchical pathfinding A* algorithm but i’m a bit confused on where to start really. I tried to look at the different navigation related classes but i mostly get stuck going down a huge hierarchy of function in vain… It would be great if anyone who has been down this road would guide me as to where to start, main classes and functions to derive and override to integrate my implementation (working with 4.6.1).

Thanks in advance :slight_smile:

Please look at this thread: Implementing pathfinding algorithms in an AI agent? - Programming & Scripting - Unreal Engine Forums

Cheers,

–mieszko