Shading an entire UMG widget
Is there a way to shade an entire UMG widget?
I know we can shade elements from a widget but I'dlike to have the effect affecting text as well. In other words a background image and the text in it.
I don't know how the new 3D widgets work but are those textures we could access perhaps?
asked Jan 20 '15 at 05:17 AM in Rendering
Not all widgets accept materials. A list of those widgets would include (version 4.6.1):
This is a list of widgets that will not directly except materials. However, if you are trying to apply one giant material to the entire screen you could simple place an image that is the size of the screen and apply a material to it. I hope this information helps.
Make it a great day
answered Jan 22 '15 at 09:48 PM
Rudy Q ♦♦ STAFF
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