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Spawned Character not Registering

I have a character blueprint, when I place the blueprint in the level it works as intended, but when I try to spawn from C++ there is odd behavior. For example, TActorIterator does not loop through the C++ spawned characters, and my CustomMovementComponent functions are not working.

I am running SpawnDefaultController() in the spawned charactor's PostInitializeComponents() and confirmed that a controller is being created with debugtexts.

Any other ideas to try?

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asked Jan 20 '15 at 09:13 AM in C++ Programming

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