Spawned Character not Registering
I have a character blueprint, when I place the blueprint in the level it works as intended, but when I try to spawn from C++ there is odd behavior. For example, TActorIterator does not loop through the C++ spawned characters, and my CustomMovementComponent functions are not working.
I am running SpawnDefaultController() in the spawned charactor's PostInitializeComponents() and confirmed that a controller is being created with debugtexts.
Any other ideas to try?
asked Jan 20 '15 at 09:13 AM in C++ Programming
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