Best way to detect collisions between player and object?
So I'm having an issue where I can't seem to actually detect collisions between the player and an object I created.
This is my first time in Unreal so this is probably an easy fix if you know what you're doing. I'm using the third person blueprint and I want to have an event take place, specifically a destroy event, when the player walks into a ball I created. The ball has its own blueprint, a static mesh, physics, and a projectileMotion. I want this event to take place in the MyCharacter blueprint, so how do I effectively find out when the player runs into the ball? Overlap? how do I call the ball from the character blueprint?
asked Jan 20 '15 at 09:30 AM in Blueprint Scripting
Create a box trigger in that ball and Try to use eventbeginoverlapp > your action
This is the basic setup to do this.
answered Jan 20 '15 at 09:57 AM
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