Optimizing game for Android device. Problem in using Particle system and environment fog. Also Build size is high.
I am working on FPS game for mobile platform. I have used particle system in it but when i test it on my mobile platform it shows black also the size is 600mb for android build for ATC format but when i build it for iOS its coming 189mb. Can anyone please tell me how to optimize this and how to use particle system and environment fog for mobile platform.
asked Jan 20 '15 at 10:50 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here