How do I get the players Steam Username?

I have set my game up to work with the default Steam Subsystem settings and when I run the game it successfully works. My question is, how do I get the players Steam Username? Is there currently a feature to do this?

I also (If any devs read this post) would like to know if there are any new Steam related BP nodes coming in future builds and what we can expect? Steam is the best choice for most of us as most of the heavy lifting is done by them.

Cheers,
.

Hi ,

APlayerState::PlayerName should reflect the user’s Steam name, and this property is also accessible from blueprints.

We don’t have anything specific to share right now about future Steam blueprint nodes, but nodes to manipulate online sessions were added in 4.6. I gave an introduction to these in this video.

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Thanks for the reply there, .

, it’s mentioned in this video that an example of this set up might be posted on the market place/content examples. Any update on this? A working server list is something I’m struggling with.

The sample should be available soon!

GetFirstGamePlayer()->GetNickname();