however when the player spawns the Head is way far in the air from the rest of the body, however the animations runs correctly (With head still in air) and it also follows the parent mesh’s rotation
Although adding components in persona animation viewer works correctly
Thanks for the info! Just to clarify does this allow you to swap out the “head and arms” of you character? I am wanting to implement an armor system where people can equip helmets and chest armor. Just wondering if this is the way to do it. Thanks!