Is Actor inside of Actor - Collision
I have a large bubble and i want to check if actors are inside of it. The ActorBeginOverlap event works just fine, but in cases where the bubble is spawned with other actors already inside of it, the event doesn't fire. Is there a way to check if one collider is inside of another, with blueprints?
asked Jan 20 '15 at 07:09 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here