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[Answered] Compiling inside editor not working

Hello :)

When I add new class via Add Code to project, and then I don't make any changes in code, i just hit compile in editor (Unreal) then I get compilation error

Im developing on OSX, and If i compile using XCode, then it is fine.

This is error log:

Info Info Running Mono... Info Info /Users/Shared/UnrealEngine/4.0/Engine /Users/Shared/UnrealEngine/4.0/Engine/Binaries/Mac Info Compiling with Mac SDK 10.8 Info Parsing headers for Learningproj Info ERROR: '/Users/Damian/Documents/Unreal Projects/Learningproj/Intermediate/Build/Mac/Inc/Learningproj/PickupCollectible.generated.h': Changes to generated code are not allowed - conflicts written to '/Users/Damian/Documents/Unreal Projects/Learningproj/Intermediate/Build/Mac/Inc/Learningproj/PickupCollectible.generated.h.conflict' Info Error: Failed to generate code for Learningproj Info ERROR: UnrealHeaderTool failed for target 'Learningproj' (platform: Mac, module info: /Users/Damian/Documents/Unreal Projects/Learningproj/Intermediate/Build/Mac/Learningproj/DebugGame/UnrealHeaderTool.manifest).

Product Version: Not Selected
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asked Mar 23 '14 at 10:12 AM in C++ Programming

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You can only compile in the editor if you change some code inside a function. It doesn't work if you add a new class or a new function. You have close the editor, compile it in Xcode/VS and then you can start debugging again.

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answered Mar 23 '14 at 03:20 PM

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