How can I get a dynamic delay?

Hello :slight_smile:
I followed the third person blueprint game tutorial serie and now I would like the jump to be delayed until the anticipation is completed.
I got three different jump animations and every start state got a different length so I would like to have a dynamic delay but I don’t know how to get the time of the playing animation sequence into the character blueprint.

I tried to get the value I need by casting to animsequence and animnotify but never really got what I wanted :frowning:

Hi!

Look this tutorial. Maybe this help you.

thank you for your help! :slight_smile: