Issue with Fog and Translucent Material
I'm posting here because I'm having an issue I can't seem to solve on my own.
I've got an issue regarding Translucent materials and Exponential Height Fog. The issue is that the rendering of the Translucent material (In this case an ocean material) becomes severely different when viewed from different locations of the map (it also varies on certain angles). I've attached a couple of images so you can see the difference:
As you can see, the difference is quite dramatic, and the camera has only moved passed the boathouse on the right hand side of the first image. The camera is also at the same world height location in both images.
I've attached an image detailing the settings I have on both my fog and my translucent ocean material.
I've tried turning on "Two sided" on the material as well as un-ticked separate translucence but nothing has worked so far. I would appreciate it very much if anyone could shed some light on this issue! Thank you very much!
asked Jan 21 '15 at 02:31 PM in Rendering
Translucency is fogged per-vertex, unlike opaque surfaces which are fogged per-pixel. If your water plane is created out of a few huge triangles that will cause big problems. Try tessellating it in a modelling application to see if that improves the fog.
answered Feb 20 '15 at 10:29 PM
Hey James -
There are still some limitations to using translucency and fog. However I would suggest looking into the Water Shaders that Alan Willard put out recently (look in the Learn Tab of your Launcher), it offers a unique way of having translucency with a water surface that will still work with an exponential height fog.
answered Feb 20 '15 at 08:44 PM
Lovecraft_K ♦♦ STAFF
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