Version number check for games built with UE4?
Is there any version check built into the UE4? If you e.g. try to join a server with an old client, will the server be able to reject the connection automatically or do I have to implement this feature? How do I change the version number of my game if it's supported already?
asked Jan 21 '15 at 04:49 PM in Using UE4
There is indeed, using the control channels. Control channels are what you use to establish the first interaction within the Unreal Network Protocol, is features a set of message types and one is to make sure that a client is not able to connect to a server that is not suitable to him.
The channel you are looking for it
You can handle the version checks on your own binding the
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