How could i set up a look at trigger?

I’m currently trying to figure out how i could set up a way to send a trace to a multitude of objects and if they are an object relevant to an event then upon pressing an interact button whilst looking at them their event will fire. any help with this would be appreciated. thanks.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html

This should give you the info you need. When you break the hit result it gives you tons of relevant data that you can use for specific functions to be called based on what it returns.