Attenuation with the player in a fixed position
I managed to get something similar using a sound mix.
Steps: • Let's say you have club_music.wav. • Right-click that wav inside UE and create a Sound Cue. Name it club_music_Cue.
Now from your blueprints, you can eighter "push" this mix to activate it, or "pop" it to set the sounds back to normal. Hook this to your club door to toggle the mix on/off!
Hope this helps :)
answered Apr 11 '15 at 06:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here