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Making games to run faster (older computers)

So i have created a game that uses mainly PaperSprites. There is no problem with medium PC:s. Games are running fine. The problem is when i example package the game and try to play it in a normal laptop that isn't great but not too bad either. The game runs very slowly!

There isn't any fancy graphics or anything like that, only a PaperSprites that are PNG so the game should run much faster i think. Is the engine so heavy that you can't create a games that run with slower computers? Or is there some settings that i can disable somehow when packaging? Any tutorials, infos or something?

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asked Jan 21 '15 at 08:51 PM in Rendering

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Frisco
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Hello Frisco,

I answered a users post about detecting the CPU and GPU of the system which you also mind find useful. I provide him with a link to some documentation that will also give you some insight on how to go about testing not only your own machines hardware capabilities, but also being able to translate this to other users playing your launched/packaged product.

"How to get GPU info / detect the power of GPU"

https://answers.unrealengine.com/questions/148449/how-to-get-gpu-info.html

If you want your game to have a wide range of support for different graphic settings, then you will want to set up a system within your game to have some type of scalable graphic settings in a menu system. If this does not quite answer your question, or if you have further inquiries regarding this issue please let us know.

Cheers,

Andrew Hurley

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answered Jan 26 '15 at 09:29 PM

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