master branch release (19/1/15) has broken (again!) my rotations.
Hello everyone. After solving this problem https://answers.unrealengine.com/questions/89839/pitchrollyaw-and-paper2d-question.html i discovered in horror that it reappeared with one of the latest master branch releases. I created a small demo to help you guys pinpoint the source of evil easier . Just press play and watch the little spider flip and rotate out of control and all the random values that the system adds to the rotator. https://www.dropbox.com/s/zz1kt71jmec9for/Rotation_Problems.rar?dl=0
asked Jan 21 '15 at 08:34 PM in Bug Reports
I was able to fix the problem in your project by removing one of the Delay nodes from each of your rotation blocks and switching the order of the Sequence for setting the SpiderRotation values and running the Timeline. It looks like this:
For each Sequence at the start of the rotation block, I let the variables get set first, then ran the Timeline without the delay. Before, it would trigger the delay and then run the Timeline. I'm not certain why that stopped working, but my guess is that running the delay again at the end of the Timeline was upsetting the order of operations somehow. I will continue looking into it, but this is a cleaner way to run this logic anyway.
Hope that helps! Let me know if you have any questions about this setup.
answered Jan 23 '15 at 11:00 PM
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