Couldn't Start "../UE4Game-Win32-Shipping.exe" .Uproject
I release my demo last Sunday and there as been a rare instance where a user experiences a "Couldn't Start" error message. Attached is a screenshot from one of the bug reports submitted to me. This bug has been experienced by 3 out of 1,261 users. I'm posting here since the error was able to be reproduced 100% of the time by these users even after re-downloading from the mirrors I supplied to my fan base.
The demo was packaged as shipping in 32 bit windows. The assets are packed into .pak files. No additional settings out of the ordinary were used besides the defaults.
The game was packaged in Unreal 4.7.
If there is a solution I can execute to the audience without Unreal support, i'd be grateful. Else, if its an engine issue, i'll have to issue a statement regarding a delay on a fix for them. Thanks!
asked Jan 21 '15 at 09:54 PM in Bug Reports
Hey wittlief, I was having the same problem as Stormrage using 4.8.2. I am also running Avast. I put the packaged game into a new folder, whitelisted that folder in Avast, and ran the game for the first time and I did not get the error.
For anyone else, open the Avast user interface, go to Settings > General > scroll down till you see Exclusions > then add your folder there.
I've had problems with Avast and UE4 in the past. I also had to add exclusions for the entire engine directory and my projects directory.
answered Jul 25 '15 at 09:32 PM
I am going to mark this issue as being resolved for tracking purposes but if you see this issue happen for more users, please feel free to reopen this issue so that I may be able to further investigate. Let me know if any additional information is needed.
Thanks and have a great day!
answered Feb 23 '15 at 09:32 PM
[Epic] Gribbs ♦♦ STAFF
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