I can’t seem to get the gear VR to work. I have downloaded my signature file and placed it everywhere. I enabled the plugin for Gear VR. I packaged my non game test then loaded it to the phone. Directly from UE4, and by packing the apk and going into the command prompt and pushing the install. Still no luck. Please help…
I attempted to build a fps level with the GearVR plugin. It does not seem to build for me. I keep getting the error around a “GetCookPlatform” exception. Any help will be appreciated.
Stacktrace: at AutomationTool.Platform.GetCookPlatform (Boolean bDedicatedServer, Boolean bIsClientOnly, System.String CookFlavor) [0x00000] in <filename unknown>:0
at DeploymentContext..ctor (System.String RawProjectPathOrName, System.String InLocalRoot, System.String BaseStageDirectory, System.String BaseArchiveDirectory, System.String CookFlavor, AutomationTool.Platform InSourcePlatform, AutomationTool.Platform InTargetPlatform, System.Collections.Generic.List`1 InTargetConfigurations, System.Collections.Generic.List`1 InStageExecutables, Boolean InServer, Boolean InCooked, Boolean InStageCrashReporter, Boolean InStage, Boolean InCookOnTheFly, Boolean InArchive, Boolean InProgram, Boolean bHasDedicatedServerAndClient) [0x00000] in <filename unknown>:0
at Project.CreateDeploymentContext (AutomationTool.ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) [0x00000] in <filename unknown>:0
at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
at BuildCommand.Execute () [0x00000] in <filename unknown>:0
Program.Main: ERROR: Android does not yet implement GetCookPlatform.