Dear Community,
I have quite complicated question to describe, but I’ll try. I have set up a few cameras on my scene and the view from the camera is only displayed when I’m in the box trigger connected to the camera blueprint. However when I move to another room (for example), the view changes to the other camera, but the movement orientation stays as before. That means if I press left, the character turns right because of the specific camera position.
Is there any way to make movement orientation match to the camera view?
Thank you