LPV light bleeding(or what?)
LPV is a non-production ready feature at the moment. It's still being developed, but has not seen any significant changes due to other priorities. Things like this are known issues that will be dealt with when Epic is actively developing this feature and brings it to a production-ready state.
Also, check the documentation here: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightPropagationVolumes/index.html
You may be able to make some tweaks in the post process settings to get better results.
answered Jan 22 '15 at 02:45 AM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here