UE4 lack of UI documentation
Im looking to create a user interface and im mainly a C++ programmer so i tend to steer away from bluprints, ive found 2 solutions to create a UI. Slate or UMG, Slate i wouldnt mind using ive programmed html so im used to the "going backwards and forwards" design. Only one problem, lack of "good" documentation. There are tutorials out there but there not good, slate already looks menacing to learn on its own but the fact that there are no good tutorials explaining what it all means (start to finish) is such a shame :( and from what i read people would rather use UMG, resulting in UE staff focusing there time on that rather than slate. So then i move to on UMG, this time there is good documentation on it... for blueprinters. Ive found a tutorial that Extends UMG to C++ here but there isnt much documentation past that :( which leaves me in a position with a great game on a great engine with no UI... My question/request is are there or can UE staff give more support to C++ UI because thats the only weak point in this engine and its a big enough problem to cause people to switch engine (little documentation in the UI category)
asked Jan 22 '15 at 01:22 AM in Using UE4
Just dig into source code and you'll get everything there, it's commented quite well. If you don't get specific detail then you can ask community and you'll always get answers. Slate API docs is good too. I've been able to build a complex GUI with resizable/movable windows and stuff after I spent about a week reading source and api docs. It's not that hard.
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