Post Processing doesn't work in splitscreen
I have a post process volume in my map which works fine in single player as shown below:
However, when I play in split screen multiplayer a number of post process effects are missing such as bloom, as seen below:
This problem persists in a packaged game, as well as playing in the editor. Is this expected or a bug, or is there anything I can change to fix this?
asked Jan 22 '15 at 10:42 AM in Bug Reports
Thank you for reporting this. I've been able to successfully reproduce this and have submitted a report (UE-7627) for this issue.
I'll update here once a fix has been submitted and verified. Unfortunately, there is no timeline for when this would be completed.
I wound up just downloading the engine source code from Git, changing the enable bloom from 0 to 1 in the ShowFlags.cpp file, and then compiling the entire engine. That fixed it for me. Took all day to compile the engine though, and then half the day to build the project for the first time.
answered Oct 22 '18 at 07:40 PM
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