Physical animation blending hit reaction (Content Example) not working on mobile
Dear Epic Support/community,
In the Content Examples the PhysicalAnimation map has a demo display #1.2 of a man running that it seems as if you can hit him at run time.
It however does not work in the mobile preview or on mobile devices.
Are there any plans, or somewhere that you can point me towards, to fix this?
asked Jan 22 '15 at 01:01 PM in Bug Reports
Thank for reporting this issue. I may have found a way that you could see the hit reaction. First, open the Physical Animation map and open the project settings. Once Settings are open, click on the Input subsection. Locate the Action Mapping in the input section and click on the plus image next to it. Open the drop down and name it 'Activate'. Then click on the plus next to Activate twice. Make one of the key values Left Mouse button and the other Touch 1 (See the attached image)
Once complete, close the project settings. Locate the 'Player Character' Blueprint in the content browser. Double click and open the BP. Locate the Physics Handle section in the BP and Replace the Left Mouse Button with the 'Activate' action that you have just created (See the attached photo for reference).
Once it is hooked up correctly, be sure to save the level before you deploy to your mobile device.
Let me know if you run into any trouble with this.
Thanks and have a great day!
Simpler fix, open BP_Slider, search for Left Mouse Button event, in it's details uncheck "Consume input".
answered Dec 10 '15 at 12:50 AM
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