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[Closed] Unreal Engine 4.6 Packaging Failed

Hi I get the following error message everytime I want to package my project! I really don't know what to do, I have tried everything... Please Help Me!

KERNELBASE.dll!UnknownFunction (0x00007ffe41528b9c) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe25962f7d) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe257f6219) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffe254d23e4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe21282c69) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217a8d3e) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217641da) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe2178c9f8) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb58c04) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb507ac) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5090a) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5e3d9) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5eec1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNEL32.dll!UnknownFunction (0x00007ffe439313d2) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:017][ 0]LogWindows: === Critical error: === MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error! MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffe41528b9c) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe25962f7d) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe257f6219) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffe254d23e4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe21282c69) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217a8d3e) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217641da) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe2178c9f8) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb58c04) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb507ac) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5090a) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5e3d9) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5eec1) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNEL32.dll!UnknownFunction (0x00007ffe439313d2) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:019][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:223][ 0]LogWindows: FPlatformMisc::RequestExit(1) MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 521,4351551s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Dokumente\Unreal Projects\Unreal_EKU_Projekt\EKU_Project\EKU_Rebuild.uproject; see log C:\Users\name\AppData\Roaming\Unreal Engine\AutomationT MainFrameActions: Packaging (Windows (32-bit)): ool\Logs\D+Programme+Epic+Games+4.6\Cook.txt MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): bei BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Dokumente\Unreal Projects\Unreal_EKU_Projekt\EKU_Project\EKU_Rebuild.uproject; see log C:\Users\name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programme+Epic+Games+4.6\Cook.tx MainFrameActions: Packaging (Windows (32-bit)): t MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

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asked Jan 22 '15 at 01:21 PM in Packaging & Deployment

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raumgleiter I
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The question has been closed Mar 24 '16 at 03:45 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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