Unreal Engine 4.6 Packaging Failed

Hi
I get the following error message everytime I want to package my project!
I really don’t know what to do, I have tried everything…
Please Help Me!

KERNELBASE.dll!UnknownFunction (0x00007ffe41528b9c) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe25962f7d) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe257f6219) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffe254d23e4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe21282c69) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217a8d3e) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217641da) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe2178c9f8) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb58c04) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb507ac) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5090a) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5e3d9) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5eec1) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNEL32.dll!UnknownFunction (0x00007ffe439313d2) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:017][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ffe41528b9c) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe25962f7d) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ffe257f6219) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffe254d23e4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe21282c69) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217a8d3e) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe217641da) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffe2178c9f8) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb58c04) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb507ac) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5090a) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5e3d9) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff78eb5eec1) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNEL32.dll!UnknownFunction (0x00007ffe439313d2) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ffe441403c4) + 0 bytes [UnknownFile:0]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:019][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.01.22-13.14.10:223][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 521,4351551s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Dokumente\Unreal Projects\Unreal_EKU_Projekt\EKU_Project\EKU_Rebuild.uproject; see log C:\Users\name\AppData\Roaming\Unreal Engine\AutomationT
MainFrameActions: Packaging (Windows (32-bit)): ool\Logs\D+Programme+Epic+Games+4.6\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: bei Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): bei BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Dokumente\Unreal Projects\Unreal_EKU_Projekt\EKU_Project\EKU_Rebuild.uproject; see log C:\Users\name\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programme+Epic+Games+4.6\Cook.tx
MainFrameActions: Packaging (Windows (32-bit)): t
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED