How to import a spline from 3ds max as a SplineComponent

How can I import a spline from 3ds max?

I can import an animation but I can’t import a spline as a UE4 SplineComponent (the ones you can edit from within the editor itself)

You can’t. Simple as that, unfortunately. You can, however, turn that spline into an editable poly > import that mesh into UE4 and use it as a reference to draw the spline with the editor’s spline component.

I’m working on a Houdini Engine Digital Asset to export/import splines from your DCC app (Maya/3Ds Max/Cinema) to Unreal Engine 4.
the Houdini Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.
Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python.
I can put it on Gumroad for free when its done.

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Working yet?

Hi Jacky. Your answer is intersting. How would you do that please?