Getting Texture2D Texel color
I'm trying to retrieve the texel colors from a UTexture2D so that I can use it as a type of map.
I've recently posted in an old thread on the topic (https://answers.unrealengine.com/questions/25594/accessing-pixel-values-of-texture2d.html), but I figured I should start my own on this question.
I followed the directions in the post given above, but the colors I'm getting back are wrong (eg. an all black DXT1 texture is getting (R=170,G=170,B=170,A=170) for some texels).
Any help is appreciated.
You need to make sure the texture is uncompressed. Set the compression settings as TC_VectorDisplacementmap
answered May 17 '15 at 11:54 PM
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