How should you approach a scene with many small objects?

Hi,

Im creating a scene of a library however I’m concerned about how i would go about creating all the books to go on the shelves. My worry is that in one view you would be able to see a mass of them. What I want to ask is how would you approach a scene like this? I have thought that I would make the books quite low resolution with the mesh and texture as they get higher and out of reach. But still there will be a huge amount of objects.

Thanks for any help, Dan.

You could group up the books as one object in a shelf. Or even texture a cube with a texture of books. I assume you are looking for performance, so you can try keeping it low poly with super simple shaders. Nice scene by the way. Low res textures for out of reach books should work well as well.

Yeah I agree. I will group the objects just to make it more simple when setting them on the shelves. But as you say just making them at a lower detail is the best way really. Thanks for the comment and the compliment, cant wait until I have more of the scene outlined.

Glad to have helped! One thing you can try is simplifying collision meshes. That could improve performance. This is a good place to start if you haven’t tried it yet. Collision Response Reference in Unreal Engine. | Unreal Engine Documentation.