Post Process Effect stop working
Somehow after getting project from my colleague, post process volume that he set it up has stop working. I also tried to create a new scene and add post process volume but it doesn't work. Is there some setting that got messed up after getting the project?. I am using 4.5.1
Why some Postprocess might not show up:
That should help to identify the issue - if this is still a bug we would like to know the details, please mention that you verified it's not one of the points above.
answered Mar 04 '15 at 06:23 PM
this happened to me as well. checked a few different threads with similar issues to this, and it turns out, if you enable mobile HDR, save your level, close project, delete intermediate and saved folders in the project directory, and restart project, post process is back working as intended. i'm not developing a mobile project, and have my ini's set to desktop and maximum graphic settings (and epic scalability) so not sure why mobile hdr would effect this. this was in 4.12.2.
answered Jun 17 '16 at 02:10 PM
The first thing I would look at would be the Engine Scalability settings to make sure that these are set to EPIC. If it is not the post processing will be disabled. This feature enables the editor to run on lower end PCs or if the CPU load is too much it can lower the settings in the editor to free that up some.
To check the status of the Engine Scalability settings go to your tool bar above the viewport > Settings > Engine Scalability > here set the option to EPIC.
Let me know if that works for you.
answered Jan 22 '15 at 08:43 PM
Tim Hobson ♦♦ STAFF
I like to help, I know this is an old post but, I have found that in Parent class Blueprints if there is things on the event tick, it will not work properly on the Child. So, in order to fix this, Make a function instead on the parent event tick and in the child event tick Call the Parent event tick funtion. Cheers!
answered Apr 30 '18 at 04:34 PM
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