SetEnableGravity

In your World Settings tab “Override World Gravity” enables/disables the global gravity depending on the value you set for Z gravity. And what you see in the tutorial blueprint is it is getting the Set Enable Gravity for that cube component in that BP. So you need to get the variable of the component you want to change gravity for and then you’ll see that function.

If you’re in your character blueprint, drop a node to “get character movement”, then from that you can drag a link to “set gravity enabled” to turn it on/off for this character.

Hey everyone. I have a question. I saw in a tutorial that in 4.3 was a function of SetEnableGravity in the blueprint of the exact object. But now I actually don’t have even something similar to it. Furthermore There is no Global Gravity Set option. Please help me, how can I get these options? In fact I’m trying to set the physics options for one exact object.

Thanks you a lot, I’ve created a function of set enable gravity, with the disabled world gravitation, however my box is still fixed on one place. I mean it doesn’t reacts on my collision with it. Where is the mistake?

cool, thank you

You need to enable physics for the box. Check out the cube’s Details panel and enable Simulate Physics and Start Awake.