[Mac OS X] Ablity to build to other platforms?

How about publishing to Windows, Android etc. from Mac OS X? Will come soon? Thx

Android should be added soon. We already started, but I have no idea how long exactly will it take. Windows, we’d love to, but it’s more complicated. Definitely on our todo list, though.

For now you have to copy your project to a PC (or Boot Camp partition on a Mac), open the .uproject file in Windows editor and use it to package the game.

Thx @MichaelT, one more doubt: when I’ll need to to deploy for Windows, what will be the best workflow that you recommends?

Thanks, how about building for the web from Mac/OSX?

Don’t treat this as a promise (we don’t know how many issues we will have to overcome along the way), but web deployment from Mac may actually get released before Android. It’s definitely coming.

I understand and thanks for the update