Paper2d flipbook sockets?

I’m using 4.6.1 and I set up my sockets on my sprite. I made a flipbook out of it (it’s just a single frame at the moment) and I can’t tell if my sockets are there or not as there doesn’t seem to be an option to toggle this like there is with the sprites themselves. How do I know that my sockets are actually being used by the flipbook? Thanks.

I was wondering the same thing but haven’t tried anything… If your using C++ might try the same thing as adding an object to a mesh and see what happens?
PonyTailFlipbookComponent->AttachTo(IdleFlipbookComponent, “ponytailsocket”, EAttachLocation::SnapToTarget);

**checked if this worked and yes it does. You wont see the sockets in the flipbook, but they are there! The sockets for each frame need to be the same name and the same location (unless you want the attached object to be at different places for different frames.

If your using blueprint…I don’t know as I haven’t used them but it’s exactly the same as sockets in a mesh

Sweet. Also found out that this works and apparently you can query the socket name from a given keyframe of the flipbook.

FTransform t;
if (ShipDefaultAnimation->FindSocket(FName("engine1"), 0, t))
{
    // do something
}

oh nice! And good to hear you got it solved :slight_smile: