Problem with UVs on BSP objects in version 4.7 preview...

Hi there,

I noticed today that there is some strange behavior with the UVs when working with BSP objects in the 4.7 preview version.

Reproduction steps:

  • Create a BSP box
  • Add a material to it
  • Rotate the box
  • Duplicate the box (alt-drag)
  • Select the original box and modify the UVs (scale, pan)
  • Select the duplicate and move it in the scene

Moving the duplicate causes the UVs on the original BSP box to pan and/or scale for some reason.

Hello Hejden,

I followed your steps and was unable to reproduce the issue you are seeing. I am in the Binary release of 4.7 preview 4.

Is there any other information about this issue that you noticed, or that you could provide so I can reproduce it on my end?

Thank you,

Hey again Hejden,

I am closing the post due to it being a similar/duplicate of another users post for tracking purposes. Here is the link to the post in case you still need assistance with this issue.

BSP UVs

Cheers,