Rotating AddForce with Actor, fixing Actor Rotation

Hi there. I’ve been making progress with a hovering vehicle in UE4. It is set up to have a thruster keep the vehicle floating and a force pushing down to simulate gravity. I use a line trace to detect an impact normal and attempt to adjust the actors rotation to the normal of the surface below, but it doesn’t quite work and the AddForce that simulates gravity isn’t pushing down on a local axis but the world axis, so it doesn’t seem to make the hover vehicle “stick” to a surface. And the blueprint I’m using is based off of the UFO example, just heavily modified.