Event tick on Service for Behavior Tree always has Delta Seconds as 0.0
I noticed that when creating a service and implementing the Event Tick, the Delta Seconds parameter is always 0.0f, is this a bug?
asked Jan 23 '15 at 03:17 PM in Using UE4
I remember this question had already been asked. The delta is zero during "tick" call while looking for next task to perform to give services a change to update Blackboard state before checking BB-based conditions in given tree branch. When the tree is actually running tick's delta time has a regular value.
This can be a bit confusing that's why we're going to change it to have separate "on search" and "tick" functions.
answered Jan 23 '15 at 03:33 PM
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