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Rotate Mesh Around Point in C++


I am looking to use C++ code to make an effect where the character mesh from the third-person template is flipping around its own center of mass. However, the pivot point is at its feet, and I would like to rotate around an arbitrary point. I have looked at other answers regarding rotating around arbitrary pivot points and am still confused on how to implement such a thing.

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asked Jan 23 '15 at 03:30 PM in C++ Programming

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2 answers: sort voted first

Try this code

 URotatingMovementComponent* RotatingMovement = ObjectInitializer.CreateDefaultSubobject(this, TEXT("RotatingMovement"));
  RotatingMovement->RotationRate = FRotator(0, 80, 0); 
  RotatingMovement->PivotTranslation = FVector(0, -180, 0); 

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answered Apr 20 '15 at 05:39 PM

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avatar image VlecadGS Jan 22 '18 at 01:51 PM

What do you have to include to be able to use this code?

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it's very easy to use transforms. this code is easily translated into C ++

http://image.prntscr.com/image/19b939c720ab44c18b33659657e648a7.jpeg http://i.imgur.com/WsBqPzq.gif

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answered Jan 24 '18 at 07:51 PM

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