How do i make box brush to follow my staticMeshActor in moving?

i have been making an elevator with boxBrushes and the roof is an staticMeshActor, when i scripted the StaticMesh to go up only itself went, i would like to have the whole elevator to go. please help me

You can’t move brushes. You will need to model your lift entirely or make it out of scaled basic shapes. I know this may seem annoying but UE4 is not really made to be a modelling package. It will all need to be a static mesh to move. I have a similar thing in my game - the lift shaft is BSP, the lift is a static mesh actor.

Also, when you do have this, make sure you set it to be ‘moveable’ in the details panel. Hope this helps!

If you need a free modelling package, have a look at Blender. It’s an open source, professional quality package.