My problem is as follows:
In 4.6 I’m getting 40-60 fps on my map that has relatively large amount of foliage.
In 4.7 preview I’m getting less than 1 fps on the same map I. I migrated the map and its assets to a new project and migrated that to 4.7. GPU visualizer shows that most of the time is spent on rendering cascaded shadow maps, which takes 50 milliseconds per cascade.
TL;DR: I get a 98% drop in performance.
GPU visualizer: http://i.imgur.com/Y4wWFoU.png (is it possible to export this as text instead of taking a screenshot of it?
I attached my dxdiag file just in case.
I also sent the a test project to , I won’t be posting it here since the assets are part of a project that isn’t public.
I was actually going to ask because we fixed a game breaking issue with Foliage causing projects to break (mine included). With the fix came the new improvements upon foliage performance as well!