Performance regression in 4.7.0 preview
My problem is as follows: In 4.6 I'm getting 40-60 fps on my map that has relatively large amount of foliage. In 4.7 preview I'm getting less than 1 fps on the same map I. I migrated the map and its assets to a new project and migrated that to 4.7. GPU visualizer shows that most of the time is spent on rendering cascaded shadow maps, which takes 50 milliseconds per cascade.
TL;DR: I get a 98% drop in performance.
GPU visualizer: http://i.imgur.com/Y4wWFoU.png (is it possible to export this as text instead of taking a screenshot of it?
I attached my dxdiag file just in case.
I also sent the a test project to Andrew Hurley, I won't be posting it here since the assets are part of a project that isn't public.
asked Jan 23 '15 at 07:42 PM in Bug Reports
Just a heads up, something in the new 4.7.0 preview 5 seems to have fixed my performance problems.
answered Feb 03 '15 at 06:21 PM
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