Texture to big for imported mesh

Hey guys

i have a big problem
i made i little prison in cinema4d and unwrapped the UV’s with Blender (1024x1024)
but the material is to big , any way to fix this?
also i get these weird shadows

the prison is double the height of the player.

Your best bet is going to be pulling this object/uvs/textures into Blender and fixing it all up there and reimport into UE4.

Inside your material, you may be able to use the TextureCoordinate node to alter the UVs to increase/decreasing the amount of tiling to get it to work.

okay thanks furroy
i think the way i unwrap uv maps is outdated